Risk and Reward
This interactive CD-ROM supports the development of financial capability in enterprise education. It gives young people the opportunity to take on a real business challenge, using an events management scenario, and encourages them to think through the financial risks they encounter along the way.
Students have to make choices about how to set up their business, decide how many staff to employ and how to the market their event. By using an online bank account and weekly sales report they can monitor their income and expenditure, and change their strategy as the weeks progress in order to make the event successful.
The resource could be used by individual students or as part of group or whole class work. The CD-ROM includes teachers’ notes that are available in both word and PDF formats. These include a resource map with screen shots, teacher tips, and advice and guidance about how Risk and Reward can contribute to personal finance education, enterprise education and elements of the Qualifications and Curriculum Authority (QCA) framework for work-related learning.
Please note: This resource has been produced by pfeg, and has been independently reviewed to the pfeg quality mark standards used to assess the quality of teaching resources across the UK.
- COST FREE
- PUBLISHED03/07
- PHOTOCOPIABLE Yes
- SPONSORNorwich Union / pfeg
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pfeg
- Phone
- 020 7330 9470
- Fax
- 020 7374 6147
- Email them info@pfeg.org
- Address
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pfeg
Fifth Floor
14 Bonhill Street
London
EC2A 4BX
ENGLAND
Suitability
- Suitable for key stage 4
- Suitable for year groups 10 & 11
- Suitable for 14 - 16 year olds
Secondary Key Concepts
- Risk (PSHE Education EWBFC/PWB 1.3)
- Economic understanding (PSHE Education EWBFC 1.4)
- Creativity (Mathematics 1.2)
- Applications and implications of mathematics (Mathematics 1.3)
Secondary Key Processes
- Self-development (PSHE Education EWBFC 2.1)
- Enterprise (PSHE Education EWBFC 2.3)
- Critical reflection (PSHE Education PWB 2.1)
- Decision-making and managing risk (PSHE Education PWB 2.2)
- Developing relationships and working with others (PSHE Education PWB 2.3)
- Interpreting and evaluating (Mathematics 2.3)
- Communicating and reflecting (Mathematics 2.4)
Secondary Range and Content
- Knowing about a range of economic and business terms including the connections between markets, competition, price and profit (PSHE Education EWBFC 3)
- Wages(PSHE Education EWBFC 3)
- Money management (PSHE Education EWBFC 3)
- Credit and/or debt (PSHE Education EWBFC 3)
- Knowing about a range of financial products and services (PSHE Education EWBFC 3)
- Risk and reward (PSHE Education EWBFC 3)
- How money can make money through savings, investment and trade (PSHE Education EWBFC 3)
- How and why businesses use finance (PSHE Education EWBFC 3)
- Social and moral dilemmas about the use of money (PSHE Education EWBFC 3)
- Calculations and manipulations with real numbers (Mathematics Number and Algebra 3.1)
- Proportional reasoning, direct and inverse proportion. Proportional change and exponential growth (Mathematics Number and Algebra 3.1)
- The handling data cycle (Mathematics Statistics 3.3)
NORTHERN IRELAND
Suitability
- Suitable for key stage 4
- Suitable for year groups 11 & 12
- Suitable for 14 - 16 year olds
WALES
Suitability
- Suitable for key stage 4
- Suitable for year groups 10 & 11
- Suitable for 14 - 16 year olds
SCOTLAND
Suitability
- Suitable for year groups S3 & S4
- Suitable for 14 - 16 year olds
Suitable for gifted and talented
Advanced / extension tasks are available throughout.
Suitable for special educational needs
The game has good 'help' options which would assist less able pupils.
Assessor's comments
This is an excellent resource to give students an opportunity to simulate organising an event. It is particularly good that all the material is contained on one CD-ROM. There are very comprehensive teachers’ notes with clear links to the National Curriculum and helpful tips for teachers. The game is very interesting and realistic and allows the pupils to learn from their mistakes i.e. trial and error. The resource is enhanced by the fact that a game can be saved and reactivated at a later date and by the addition of harder tasks for successful students.

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